3 Definitions
Clasification Society 2024 - Version 9.40
Statutory Documents - IMO Publications and Documents - Circulars - Maritime Safety Committee - MSC.1/Circular.1512 - Guideline on Software Quality Assurance and Human Centred-Design for E-Navigation - (13 July 2015) - Annex - Guideline on Software Quality Assurance and Human Centred-Design for E-Navigation - 3 Definitions

3 Definitions

3.1 Data quality: The degree to which quality characteristics of data have the intrinsic potential to satisfy stated and implied needs.

3.2 Data Quality Assurance (DQA): A set of processes, that ensures that shore and shipboard based data used by e-navigation systems meets and complies with required quality specifications.

3.3 Effectiveness: Measure of accuracy and completeness with which users achieve specified goals.

3.4 Efficiency: Resources expended in relation to the accuracy and completeness with which users achieve goals.

3.5 E-navigation: The harmonized collection, integration, exchange, presentation and analysis of marine information on board and ashore by electronic means to enhance berth-to-berth navigation and related services for safety and security at sea and protection of the marine environment.

3.6 Human factors: The scientific discipline concerned with the application of validated scientific research about people, their abilities, characteristics and limitations to the design of systems they use, environments in which they function and interact, and jobs they perform to optimize human well-being and overall system performance.

3.7 Human-Centred Design (HCD)footnote: An approach to system design and development that aims to make interactive systems more usable by focussing on the use of the system; applying human factors, ergonomics and usability knowledge and techniques.

3.8 Product quality: The degree to which a product or system meets functional suitability, performance efficiency, compatibility, usability, reliability, security, maintainability and portability as defined by ISO/IEC 25010 or relevant standards. The overall product quality is a result of quality of hardware, software and data.

3.9 Satisfaction: Freedom from discomfort along with positive attitudes towards the use of the system.

3.10 Socio-technical system: A system that includes interaction between people, technology (i.e. equipment and systems) and their physical and organizational environments.

3.11 Software quality: The degree to which a software product (system, component or process) meets specified requirements with the aim of also meeting stakeholder expectations.

3.12 Software Quality Assurance (SQA): A set of processes that ensures software meets and complies with required quality specifications. Designated SQA processes align with a system design life cycle.

3.13 Software quality evaluation: A systematic examination of the extent to which a software product is capable of satisfying stated and implied needs.

3.14 Software quality in use: Capability of a software product to enable specific users to achieve specific goals with effectiveness, productivity, safety and satisfaction in specific contexts of use.

3.15 Stakeholder: An individual or organization having a right, share, claim or interest in a system.

3.16 System: Combination of interacting elements organized to achieve one or more stated purposes. A system can consist of products (tools used to achieve a specific task), equipment, services and/or people.

3.17 System life cycle (Life cycle): The stages containing the processes activities and tasks spanning the life of the system and/or product from the definition of its requirements to the termination of its use; life cycle covers its conception, design, operation, maintenance, support and disposal.

3.18 Usability: The extent to which systems can be used by users to achieve specified goals with effectiveness, efficiency and satisfaction, in a specified context of use.

3.19 Usability Testing (UT): Evaluation methods and techniques used to support Human-Centred Design (HCD) and used for the purpose of increasing the usability of a system.

3.20 User: Anyone interacting with the system, including its operators and maintainers.


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